This will improve FPS noticeably at the cost of more visible color banding on textures. Set this option to True to use the lower quality 16-bit textures to match the 16-bit color depth you've chosen. While you can determine this in the settings screens, if you choose to run at 16-bit, there's no point in 32-bit quality textures being loaded for each game. UT2004 can be run in either 16-bit or 32-bit (See In-game Settings section). 1.5GB or more), set this option to False for the absolute best image quality and slightly quicker loading times, but at the cost of a few FPS. If you have a monstrously fast system with a large amount of Video RAM (i.e 256MB) and system RAM (i.e. Using compressed lightmaps can improve your performance quite noticeably, hence it is on by default. Again, this setting has no impact if you have VSync disabled.
#UNREAL TOURNAMENT 2004 PC COMPETATIVE SETTINGS FULL#
This setting is at 60 by default, but you could set it to 85 to make full use of your monitor's capabilities and ease the strain on your eyes. For example, your monitor may support a maximum refresh rate of 85Hz (85fps) at 1280x1024 resolution. However, to reduce monitor flickering and eyestrain, you should set this value to the highest refresh rate supported by your monitor at the desired resolution. If you have VSync enabled (See UseVsync setting below for more info) then your refresh rate will be limited to whatever this setting is. If you have a faster system, set it to True for best visual quality at the cost of minimal FPS. Turning it off (set to False) can improve graphics performance without any noticeable drop in image quality. This is a trick used to make some reflective surfaces (like the water puddles in DM-Antalus for example) look like they’re actually reflecting what’s around them in 3D. If you have an older card set this to False, otherwise leave at True for best graphics performance. Similar to T&L above, this option makes use of the hardware Vertex Shader on modern graphics cards. Most recent graphics cards do feature T&L, so unless you have an older card don't set this to False for best graphics performance. If your graphics card has onboard Transform and Lighting (T&L) set this to True. Using Triple Buffering may cause problems for graphics cards with lower Video RAM, so set to False if you’re experiencing problems such as mouse lag. Set this option to True to improve overall performance when VSync is enabled. As before, without precaching you may notice more, smaller, loading pauses during gameplay.
![unreal tournament 2004 pc competative settings unreal tournament 2004 pc competative settings](https://images.anandtech.com/reviews/video/NVIDIA/GeForce6200/resolutionscaling/ut2004.png)
However if you are experiencing long loading times and long freezes during games, set this to False and see if you get an improvement. Set this to False if you need the performance boost.Īs with Audio precaching and preloading of player skins (See above), when set to True this option loads graphics textures into memory before you actually see them to reduce in-game jerkiness when textures load "on the fly". When set to True, this allows the highest quality of detail on the characters in the game.
![unreal tournament 2004 pc competative settings unreal tournament 2004 pc competative settings](https://tweakguides.pcgamingwiki.com/images/UT2004_5.jpg)
Set this to True for a slight performance loss but a slight improvement in Actor (character) details. If you're using OpenGL or Pixomatic modes (See the section above to find out how) then ignore this section as tweaks here have no effect on those modes, and vice versa.
![unreal tournament 2004 pc competative settings unreal tournament 2004 pc competative settings](https://www.sapphirenation.net/-/media/sites/sapphirenation/articles/2015/12/face-ut4.jpg)
If you're using the default renderer (Direct3D) then changing settings in this area will affect your graphics performance. UT2004 Tweak Guide Advanced Tweaking (Pt.